We found 10 episodes of Like Dragon Like Son with the tag “three pillars”.
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How To Use Traps in Your Game
Episode | July 1st, 2021 | 55 mins 53 secs
adding flavor, dms workshop, investigation, three pillars, tips, traps
Traps have been a part of the D&D experience since its earliest days. But a lot has changed over the years. Join us as we poke at some traps with a 10' pole, and learn how today's best uses of traps can enhance your next adventure
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Part 2: The Great Outer Planes Travel Guide
Episode | April 2nd, 2021 | 1 hr 5 mins
adding flavor, exploration, outer planes, three pillars, tips, weirdness
Need some warmer weather? Maybe some extreme sports to satisfy your need for adrenaline? Why not head to the fabulous Outer Planes? Perhaps try you luck at some of the Lower Planes. Can't decide which? Don't worry, we've got you covered -- plus some great tips on how to use the Outlands to build you next character's back story.
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Part 1: The Great Outer Planes Travel Guide
Episode | April 2nd, 2021 | 52 mins 6 secs
adding flavor, exploration, outer planes, three pillars, tips, weirdness
Feeling cooped up? Feeling like your character just needs a little getaway? Why not send them to the fabulous Outer Planes? Can't decide which of the 16 planes to visit first? Don't worry, we've got you covered -- plus some great tips on how to use the Outlands to build you next character's back story.
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Try to Talk Your Way Out
Episode | February 5th, 2021 | 52 mins 23 secs
deception, performance, persuasion, social interaction, three pillars, tips
Sometimes an encounter with a monster doesn't have to become a fight. As a DM, to create opportunities for players to talk to the bad guys, you need to know what the monster wants (or at least have a handy table on stand-by that you can roll on to find out what they want). We look at how the "guidelines" for parley work, and how you as a player might be able to talk your way out of a tight spot.
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How to Stop Over-prepping and Trust Your Improv Skills
Episode | January 15th, 2021 | 53 mins 14 secs
adding flavor, dm skills, improv, preparation, random tables, social interaction, table fables ii, three pillars, tips, weirdness
Right now, DMs are out there planning for something for their next session. They making maps, building encounters, and weaving intricate plots. There are also DMs who are stressed out because they don't have enough time to put together all that great stuff. If you fall into category two, we are hear to offer some comfort: have a few handy random tables in your pocket, and trust in your improv skills.
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Top 10 Tips For Playing D&D Online
Episode | December 11th, 2020 | 53 mins 1 sec
adding flavor, digital tools, roleplay, three pillars, tips, vtt
As more and more of us find our way to online games of D&D, we need to look for the best practices that unlock the best experience possible. This week we count down out top tips for being a good, maybe even great, virtual adventurer.
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Calling For More Roleplay Not More Skill Checks
Episode | December 4th, 2020 | 1 hr 1 min
ability check, proficiencies, roleplay, social interaction, three pillars
This week we take a look at how as a DM (and players) we can choose to make fewer calls for skill tests, and instead use those moments of the game to do more roleplay. We look at reducing how often the dice decide (and derail) the story, and how to use Ability Checks best when conflict demands it.
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Finding the Right Balance for Combat Encounters
Episode | October 23rd, 2020 | 46 mins 59 secs
adding flavor, combat, three pillars, tips, weirdness, xanathar's guide
Answering the age old question: how to make combat challenging, without killing the whole party.
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Playing All The Three Pillars
Episode | April 17th, 2020 | 47 mins 55 secs
adding flavor, investigation, perception, playtest, three pillars, tips, unearthed arcana, weirdness
There has never been a better time to play D&D -- but only if you touch all the Three Pillars of Game Play: Exploration, Roleplay (social interaction) and Combat. We look at which classes are best at bringing each pillar into your game, and make your next campaign even more interesting.