Playing All The Three Pillars


April 17th, 2020

47 mins 55 secs

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About this Episode

There has never been a better time to play D&D -- but only if you touch all the Three Pillars of Game Play: Exploration, Roleplay (social interaction) and Combat. We look at which classes are best at bringing each pillar into your game, enriching your D&D experience, and making your next campaign even more interesting.

Sometimes, it's ok not to be the character that can do the most damage during combat. There are lots of ways to prove your worth. Can you give your teammates advantage on their attacks, did you heal them when they were close to death, did you maybe use your charm to prevent the fight from even happening in the first place? What does exploration mean? And how can you build a character that makes opening up that pillar of gameplay easier for everyone at the table? Investigation or Perception? Jack choses #TeamPerception and explains why.

Also: how much homebrew should you allow in your campaign? Does that include Unearthed Arcana? And why it's usually more ok to play a really underpowered character than an overpowered one. (Hint: It's all about fairplay, and the enjoyment of all the players at the table.)

Welcome to Like Dragon Like Son, a podcast hosted by Jay and Jack Oatway where they discuss everything D&D, from character builds to personal experiences. Stay tuned for new episodes on Spotify, iTunes or wherever you listen to podcasts.

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