Episode Archive

100 episodes of Like Dragon Like Son since the first episode, which aired on April 10th, 2020.

  • Don't Let Combat Become a Boring Math Problem

    Episode  |  May 21st, 2022  |  53 mins 40 secs
    adding flavor, combat, dm tips, game prep, session zero, table rules

    We look at a number of ways to spice up your combat, from streamlining play so players get to act more frequently, to adding just the right type of crunchy table rules to provide extra excitement. Join us as we discuss the best ways to strike a balance between speeding up combat rounds, and making it still feel meaningful and carefully considered.

  • Saying Goodbye to Old D&D Rules

    Episode  |  May 13th, 2022  |  57 mins 10 secs

    As the fifth edition of D&D continues to evolve (can we say that it's 5.5e, yet?), we see two books being "de-listed" on DnDBeyond this week: Mordenkainen's Tome of Foes, and Volo's Guide to Monsters. And while it's clear that some of what these books offered now feel out of date, what we loved about these books was all the deep lore and storytelling found between the covers. Join us as we turn the pages of history, looking back and what made these books both good and bad.

  • Back to Class! Armor Class...

    Episode  |  May 6th, 2022  |  1 hr 1 min
    armor class, character build, dm tips, game mechanics

    This week we discuss everything Armor Class. From how to calculate the old THAC0 to the bounded accuracy of 5E's system. We dive into the spells, feats, and races that can boost AC. And we take cover and dodge around to find more ways to keep from getting hit -- we even come up with a way to boost AC to 30, if only for 6 seconds. Stick around to the end for the actual maths on which class will give you the best AC.

  • How to Improve Your Conditions

    Episode  |  April 29th, 2022  |  1 hr 8 mins
    adding flavor, conditions, dm tips, game prep

    Conditions are a fundamental component to D&D, but are often misunderstood, or poorly applied. We discuss better ways to use everything from grappling to poisoned, from incapacitated to invisible. Don't be stunned by our unrestrained conversation that is prone to being charming.

  • What is Spelljammer?

    Episode  |  April 25th, 2022  |  1 hr 2 mins
    adding flavor, cosmic horror, dm tips, game prep, monsters, spelljammer

    We take a look into the newest announcement of D&D settings: Spelljammer. While we don't yet know all the details of how 5e will be different from 2e (the last time we saw official Spelljammer content) there are a few things we do know. Join us as we unpack this setting and look at some of its new monsters.

  • Beyond Oathbreaker: Making Edgy Paladins

    Episode  |  April 15th, 2022  |  1 hr 1 min
    oath of conquest, oath of vengeance, oathbreakers, paladins, steal this character, subverting tropes, tips, warlocks, weirdness

    Sometimes we get misled by the name of a subclass, and probably none more so than Oathbreaker. We discuss where this unusual subclass comes from, the weird quirks it offers, and how to build something better. We also clear up the old javelin vs. spear debate (and why your Paladin might want to switch to spears). And we do some comparisons with Warlock, noting how Paladins are about the oath they make, and Warlocks are about who they make the oath to -- and how that affects the way you might want to roleplay them.

  • Adventures at Sea

    Episode  |  April 4th, 2022  |  51 mins 34 secs
    adding flavor, pirate, sailor, sea elf, steal this character, subverting tropes, tips, triton, weirdness

    From the decks of a ship to the bottom of the ocean, nothing says adventure like the life at sea. This week we look at ways that players and DMs can create characters and environments well adapted to water-borne combat.

  • What Lurks Below? A Look at Aberrations, Old and New

    Episode  |  March 25th, 2022  |  58 mins 33 secs
    aberrations, aboleths, boss monster, call of the netherdeep, dm tips, flumph, horror, slaad, sorrowfish, star spawn

    With the release of the adventure, Call of the Netherdeep, D&D has a few new aberrations to check out. Generally as a cohort of creatures, Aberrations probably don't get looked at as much as Dragons, Giants, Fey or Fiends. But there is plenty of interesting ideas for unusual settings, or strange and terrifying twists thanks to the alien nature of these creatures. Join us to unpack some Aboleths, Flumphs, Slaads and Star Spawns -- plus a few new creatures you've never heard of before.

  • Great Teachers: 4 Types of NPCs that Can Help a Party Improve

    Episode  |  March 20th, 2022  |  42 mins 2 secs
    adding flavor, dm skills, improv, npcs, preparation, social interaction, three pillars, tips, weirdness

    Good DMs tell their players how to improve, but GREAT DMs use NPCs to show their PCs how to live up to their true heroic potential. But there are many NPC pitfalls to avoid. This week we look at a few different types of NPCs that can change the dynamic, and maybe help the PCs in a less obvious way. Join us as we delve into Sidekicks, Rivals, Survivors and Adversaries.

  • How to Make Character Death Meaningful

    Episode  |  March 11th, 2022  |  52 mins 25 secs
    comabt, death, dm skills, improv, preparation, social interaction, three pillars

    Death can be a real bummer -- especially if you didn't see it coming. While it has always been a part of the D&D experience, how you handle that experience as a DM or a player can be the difference between tears or cheers. Join us as we explore how to make death meaningful to players and the campaign.

  • The Joys of World Building

    Episode  |  February 19th, 2022  |  50 mins 37 secs
    adding flavor, three pillars, tips, world building

    One of the most enjoyable aspects of being a DM can be the time you spend creating a world for your players to adventure within. For those considering building a setting for a campaign, or even those who have done this before but want to up their game, we offer enthusiastic words of advice from our own experience.

  • Bigger on the Inside: A Guide to Extradimensional Space

    Episode  |  January 28th, 2022  |  1 hr 1 min
    extradimensional spaces, magic items, spells, tips

    Ever needed to carry more stuff than your strength allows? Looking for a place to hide your party for an hour? Maybe your need to imprison a dozen of your enemies? Or store 27,000 cubic feet of gold coin? Whatever your storage needs, we've got you covered this week with our guide to extradimensional spaces.

  • Spice Up Your Combat Encounters

    Episode  |  January 21st, 2022  |  57 mins 43 secs

    Sometimes we find ourselves grinding through battles only to reduce our foes to zero hit points -- and frankly, that can get a bit boring. So this week we look at different ways you as either DM or player, can spice up combat by re-focusing the combat objectives away from simply killing everything, towards other more unusual and interesting objectives.

  • What to do if you give out too much treasure

    Episode  |  January 14th, 2022  |  39 mins 15 secs

    Sometimes as DMs we tend to over do it. And when it comes to treasure, it's easy to shovel out mountains of gold. But then what do you expect players to do with it? What if they start spending it in ways that de-rails the game? This week we look at some creative options for reducing player wealth.

  • Season's Greetings: How to Give the Perfect Artifact

    Episode  |  December 21st, 2021  |  52 mins 10 secs
    artifacts, character buffs, magic items, tips

    'Twas the night before Mid-Winter Fest and all through the house not a creature was stirring, not even a Brigganock. Join us for our annual look at the magic items we hope to see under the tree this year -- with a special focus this season on the best items in the game: Artifacts!

  • New Feats, Background Feats, Epic Feats and More Feats

    Episode  |  December 10th, 2021  |  44 mins 37 secs
    ability check, backgrounds, feats, proficiencies, roleplay, social interaction, three pillars

    There are so many interesting feats that you will never get to play. Well you could, if you didn't value an ability score bump more. So here's our hot take: with more and more feats being introduced into the game, why not let everyone take one or even two more just to round out their character?