Episode | March 20th, 2022 | 42 mins 2 secs
adding flavor, dm skills, improv, npcs, preparation, social interaction, three pillars, tips, weirdness
Good DMs tell their players how to improve, but GREAT DMs use NPCs to show their PCs how to live up to their true heroic potential. But there are many NPC pitfalls to avoid. This week we look at a few different types of NPCs that can change the dynamic, and maybe help the PCs in a less obvious way. Join us as we delve into Sidekicks, Rivals, Survivors and Adversaries.
Episode | March 11th, 2022 | 52 mins 25 secs
comabt, death, dm skills, improv, preparation, social interaction, three pillars
Death can be a real bummer -- especially if you didn't see it coming. While it has always been a part of the D&D experience, how you handle that experience as a DM or a player can be the difference between tears or cheers. Join us as we explore how to make death meaningful to players and the campaign.
Episode | February 19th, 2022 | 50 mins 37 secs
adding flavor, three pillars, tips, world building
One of the most enjoyable aspects of being a DM can be the time you spend creating a world for your players to adventure within. For those considering building a setting for a campaign, or even those who have done this before but want to up their game, we offer enthusiastic words of advice from our own experience.
Episode | December 10th, 2021 | 44 mins 37 secs
ability check, backgrounds, feats, proficiencies, roleplay, social interaction, three pillars
There are so many interesting feats that you will never get to play. Well you could, if you didn't value an ability score bump more. So here's our hot take: with more and more feats being introduced into the game, why not let everyone take one or even two more just to round out their character?
Episode | November 26th, 2021 | 33 mins 33 secs
adding flavor, combat, ending campaigns, three pillars, tips
If you are really lucky, maybe you will get a chance to play a long campaign with the same group of players over months, maybe even years. Through countless adventures, the PCs have become seasoned heroes, and now they must face one last challenge: how to say goodbye. This week we look at what needs to happen before the final curtain falls on your campaign.
Episode | November 19th, 2021 | 35 mins 56 secs
adding flavor, combat, support, three pillars, tips, weirdness
While many players try to optimize their damage output, we find ourselves asking: How do we optimize our support output? It's not as glamorous to take the help action, or dodge action on your turn -- but if done well, and combined with a few object interactions, you might soon find yourself significantly boosting the damage output of everyone else at the table.
Episode | August 20th, 2021 | 25 mins 1 sec
adding flavor, three pillars, tips, traps, weirdness
In a game where players obsess over optimization, and DMs call for skill checks around every corner, it's important to remember that the dice aren't everything (sorry to all you who have crippling dice addictions). Sometimes the rules in D&D just don't make sense, but instead of just arbitrating some sort of ability check -- we recommend you call for a narration check. This week, we look at how this plays out against magical traps.
Episode | July 23rd, 2021 | 57 mins 25 secs
exploration, survival, three pillars, tips, travel, wilderness hazards
We take a long walk into the woods of travel and exploration. This key pillar of adventure is often skipped over, but with a little bit of forethought it can provide your players with a more immersive world, and you as a DM the shared excitement of discovering the unknown.
Episode | July 13th, 2021 | 48 mins 7 secs
adding flavor, boss fight, combat, three pillars, tips, weirdness
Are your players chewing up and spitting out your tough monsters? Does a deadly level CR seem like a walk in the park? Are you regretting letting everyone have magic items? Fear not, we are here to help you fix that. We look at ways to go beyond simply turning your big boss into a big bag of hit points -- and instead turn it into a fight that makes everyone feel like a hero.
Episode | July 1st, 2021 | 55 mins 53 secs
adding flavor, dms workshop, investigation, three pillars, tips, traps
Traps have been a part of the D&D experience since its earliest days. But a lot has changed over the years. Join us as we poke at some traps with a 10' pole, and learn how today's best uses of traps can enhance your next adventure