We found 9 episodes of Like Dragon Like Son with the tag “unearthed arcana”.
-
To Infinity and Beyond: New Science Fantasy Races
Episode | October 16th, 2021 | 52 mins 6 secs
astral elves, autognome, giff, hadozee, plazmoid, races, spelljammer, thri-kreen, unearthed arcana
This week we take a journey beyond our Crystal Sphere, out into the multiverse -- bolding exploring new races being playtest in the latest Unearthed Arcana release. Join us for Giff, Plazmoids, Autognomes and more!
-
Finding You Own Feywild
Episode | September 17th, 2021 | 40 mins 43 secs
feywild, ranger, the wild beyond the witchlight, unearthed arcana, warlock
With the new Feywild camapign setting just around the corner, we look at some of the existing mythology of the Feywild, of the Seelie Court and the Gloaming Court, of the Archfey who make up each court, and of the popular culture (and folklore) you can draw upon to make this your own setting -- and how easily the stories of such a place can be told.
-
Putting More Dragon in Your Next Character Build
Episode | April 16th, 2021 | 1 hr 6 mins
dragonborn, kobolds, spells, steal this character, subverting tropes, unearthed arcana
With the recent drop of new Unearthed Arcana focusing on draconic options, this week we unpack all the new ways that you can now boost your character's dragon ancestry. We discuss how we might choose between Chromatic, Metallic and Gem dragon lineages. We look at how you can build a "dragon-touched" race using custom lineage and the new dragon feats. And we unpack the lore surrounding some new dragon-inspired spells.
-
Into the Cauldron, Part 2 -- The UA that made it, got nerfed, or got cut
Episode | November 20th, 2020 | 59 mins 46 secs
fighting styles, subclasses, tasha's cauldron of everything, unearthed arcana
In this second part of our special two-part episode, we look back at the UA documents and compare what we have been playtesting with what is now official content in Tasha's Cauldron of Everything.
-
Into the Cauldron, Part 1 -- The UA that made it, got nerfed, or got cut
Episode | November 20th, 2020 | 58 mins 57 secs
fighting styles, subclasses, tasha's cauldron of everything, unearthed arcana
With the release of Tasha's Cauldron of Everything, we look back at the UA documents and compare what we have been playtesting with what is now official content.
-
Subclasses From Beyond the Grave
Episode | August 14th, 2020 | 1 hr 2 mins
homebrew, spooky, subclasses, tips, unearthed arcana
This week, we take a look at the two new (as of August 14th) subclasses released from unearthed arcana, the College of Spirit Bard and The Undead warlock. We also discuss how to make functional homebrew, changes we would make to the priorly mentioned subclasses, and our experiences with homebrew in general.
-
The Future of Feats
Episode | July 17th, 2020 | 1 hr 7 mins
feats, tips, unearthed arcana
This week, we discuss the new feats from unearthed arcana (released on July 13). We talk about what we like and (mostly) dislike about these new feats, in addition to discussing the implications of these feats and how we would change them.
-
New UA Subclasses: Souls for Beers, Teenage Bedrooms Inside Magic Lamps, and Tiny Cowboys Riding Your Wizard's Familiar
Episode | May 15th, 2020 | 1 hr 6 secs
genie, order of scribes, phantom, review, rogue, unearthed arcana, warlock, wizard
This week we dive into the new Unearthed Arcana subclasses: the Phantom, the Genie, and the Order of Scribes. We talk about the use by all three of a new mechanic that ties the scaling of feature use to proficiency bonus. We compare what has been lost and gained by each subclass since their previous iterations. And we decide to trade souls for beers and have our tiny Manifest Mind constructs look like cowboys to ride our familiars.
-
Playing All The Three Pillars
Episode | April 17th, 2020 | 47 mins 55 secs
adding flavor, investigation, perception, playtest, three pillars, tips, unearthed arcana, weirdness
There has never been a better time to play D&D -- but only if you touch all the Three Pillars of Game Play: Exploration, Roleplay (social interaction) and Combat. We look at which classes are best at bringing each pillar into your game, and make your next campaign even more interesting.