We found 10 episodes of Like Dragon Like Son with the tag “adding flavor”.
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Don't Let Combat Become a Boring Math Problem
Episode | May 21st, 2022 | 53 mins 40 secs
adding flavor, combat, dm tips, game prep, session zero, table rules
We look at a number of ways to spice up your combat, from streamlining play so players get to act more frequently, to adding just the right type of crunchy table rules to provide extra excitement. Join us as we discuss the best ways to strike a balance between speeding up combat rounds, and making it still feel meaningful and carefully considered.
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How to Improve Your Conditions
Episode | April 29th, 2022 | 1 hr 8 mins
adding flavor, conditions, dm tips, game prep
Conditions are a fundamental component to D&D, but are often misunderstood, or poorly applied. We discuss better ways to use everything from grappling to poisoned, from incapacitated to invisible. Don't be stunned by our unrestrained conversation that is prone to being charming.
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What is Spelljammer?
Episode | April 25th, 2022 | 1 hr 2 mins
adding flavor, cosmic horror, dm tips, game prep, monsters, spelljammer
We take a look into the newest announcement of D&D settings: Spelljammer. While we don't yet know all the details of how 5e will be different from 2e (the last time we saw official Spelljammer content) there are a few things we do know. Join us as we unpack this setting and look at some of its new monsters.
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Adventures at Sea
Episode | April 4th, 2022 | 51 mins 34 secs
adding flavor, pirate, sailor, sea elf, steal this character, subverting tropes, tips, triton, weirdness
From the decks of a ship to the bottom of the ocean, nothing says adventure like the life at sea. This week we look at ways that players and DMs can create characters and environments well adapted to water-borne combat.
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Great Teachers: 4 Types of NPCs that Can Help a Party Improve
Episode | March 20th, 2022 | 42 mins 2 secs
adding flavor, dm skills, improv, npcs, preparation, social interaction, three pillars, tips, weirdness
Good DMs tell their players how to improve, but GREAT DMs use NPCs to show their PCs how to live up to their true heroic potential. But there are many NPC pitfalls to avoid. This week we look at a few different types of NPCs that can change the dynamic, and maybe help the PCs in a less obvious way. Join us as we delve into Sidekicks, Rivals, Survivors and Adversaries.
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The Joys of World Building
Episode | February 19th, 2022 | 50 mins 37 secs
adding flavor, three pillars, tips, world building
One of the most enjoyable aspects of being a DM can be the time you spend creating a world for your players to adventure within. For those considering building a setting for a campaign, or even those who have done this before but want to up their game, we offer enthusiastic words of advice from our own experience.
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How To Bring a Campaign to Its End
Episode | November 26th, 2021 | 33 mins 33 secs
adding flavor, combat, ending campaigns, three pillars, tips
If you are really lucky, maybe you will get a chance to play a long campaign with the same group of players over months, maybe even years. Through countless adventures, the PCs have become seasoned heroes, and now they must face one last challenge: how to say goodbye. This week we look at what needs to happen before the final curtain falls on your campaign.
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Be the Support Hero Your Party Needs
Episode | November 19th, 2021 | 35 mins 56 secs
adding flavor, combat, support, three pillars, tips, weirdness
While many players try to optimize their damage output, we find ourselves asking: How do we optimize our support output? It's not as glamorous to take the help action, or dodge action on your turn -- but if done well, and combined with a few object interactions, you might soon find yourself significantly boosting the damage output of everyone else at the table.
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Role Play vs Roll to Play
Episode | August 20th, 2021 | 25 mins 1 sec
adding flavor, three pillars, tips, traps, weirdness
In a game where players obsess over optimization, and DMs call for skill checks around every corner, it's important to remember that the dice aren't everything (sorry to all you who have crippling dice addictions). Sometimes the rules in D&D just don't make sense, but instead of just arbitrating some sort of ability check -- we recommend you call for a narration check. This week, we look at how this plays out against magical traps.
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How to Play An Amazing Goblinoid Character
Episode | July 30th, 2021 | 53 mins 39 secs
adding flavor, bugbears, goblins, hobgoblins, steal this character, subverting tropes, tips, weirdness
Dare to live the wild life of a goblin, bugbear or hobgoblin! Join us this week as we delve deep into what we love about these interconnected races, and some of our favourite ideas for building PCs with them that break free of tired old stereotypes