We found 10 episodes of Like Dragon Like Son with the tag “tips”.
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Great Teachers: 4 Types of NPCs that Can Help a Party Improve
Episode | March 20th, 2022 | 42 mins 2 secs
adding flavor, dm skills, improv, npcs, preparation, social interaction, three pillars, tips, weirdness
Good DMs tell their players how to improve, but GREAT DMs use NPCs to show their PCs how to live up to their true heroic potential. But there are many NPC pitfalls to avoid. This week we look at a few different types of NPCs that can change the dynamic, and maybe help the PCs in a less obvious way. Join us as we delve into Sidekicks, Rivals, Survivors and Adversaries.
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The Joys of World Building
Episode | February 19th, 2022 | 50 mins 37 secs
adding flavor, three pillars, tips, world building
One of the most enjoyable aspects of being a DM can be the time you spend creating a world for your players to adventure within. For those considering building a setting for a campaign, or even those who have done this before but want to up their game, we offer enthusiastic words of advice from our own experience.
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Bigger on the Inside: A Guide to Extradimensional Space
Episode | January 28th, 2022 | 1 hr 1 min
extradimensional spaces, magic items, spells, tips
Ever needed to carry more stuff than your strength allows? Looking for a place to hide your party for an hour? Maybe your need to imprison a dozen of your enemies? Or store 27,000 cubic feet of gold coin? Whatever your storage needs, we've got you covered this week with our guide to extradimensional spaces.
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Season's Greetings: How to Give the Perfect Artifact
Episode | December 21st, 2021 | 52 mins 10 secs
artifacts, character buffs, magic items, tips
'Twas the night before Mid-Winter Fest and all through the house not a creature was stirring, not even a Brigganock. Join us for our annual look at the magic items we hope to see under the tree this year -- with a special focus this season on the best items in the game: Artifacts!
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How To Bring a Campaign to Its End
Episode | November 26th, 2021 | 33 mins 33 secs
adding flavor, combat, ending campaigns, three pillars, tips
If you are really lucky, maybe you will get a chance to play a long campaign with the same group of players over months, maybe even years. Through countless adventures, the PCs have become seasoned heroes, and now they must face one last challenge: how to say goodbye. This week we look at what needs to happen before the final curtain falls on your campaign.
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Be the Support Hero Your Party Needs
Episode | November 19th, 2021 | 35 mins 56 secs
adding flavor, combat, support, three pillars, tips, weirdness
While many players try to optimize their damage output, we find ourselves asking: How do we optimize our support output? It's not as glamorous to take the help action, or dodge action on your turn -- but if done well, and combined with a few object interactions, you might soon find yourself significantly boosting the damage output of everyone else at the table.
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Role Play vs Roll to Play
Episode | August 20th, 2021 | 25 mins 1 sec
adding flavor, three pillars, tips, traps, weirdness
In a game where players obsess over optimization, and DMs call for skill checks around every corner, it's important to remember that the dice aren't everything (sorry to all you who have crippling dice addictions). Sometimes the rules in D&D just don't make sense, but instead of just arbitrating some sort of ability check -- we recommend you call for a narration check. This week, we look at how this plays out against magical traps.
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How to Play An Amazing Goblinoid Character
Episode | July 30th, 2021 | 53 mins 39 secs
adding flavor, bugbears, goblins, hobgoblins, steal this character, subverting tropes, tips, weirdness
Dare to live the wild life of a goblin, bugbear or hobgoblin! Join us this week as we delve deep into what we love about these interconnected races, and some of our favourite ideas for building PCs with them that break free of tired old stereotypes
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Travel & Exploration: The Journey is Half the Fun
Episode | July 23rd, 2021 | 57 mins 25 secs
exploration, survival, three pillars, tips, travel, wilderness hazards
We take a long walk into the woods of travel and exploration. This key pillar of adventure is often skipped over, but with a little bit of forethought it can provide your players with a more immersive world, and you as a DM the shared excitement of discovering the unknown.
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Fantasy Robot Wars: Warforged vs Reborn
Episode | July 16th, 2021 | 31 mins 28 secs
adding flavor, races, reborn, steal this character, subverting tropes, tips, warforged, weirdness
This week father and son face off in a showdown to decide which is better: making a robot character using the Warforged race from Eberron, or building one using the Reborn race from Van Richten's Guide. Two robots enter, but only one can prevail!