Episode | March 20th, 2022 | 42 mins 2 secs
adding flavor, dm skills, improv, npcs, preparation, social interaction, three pillars, tips, weirdness
Good DMs tell their players how to improve, but GREAT DMs use NPCs to show their PCs how to live up to their true heroic potential. But there are many NPC pitfalls to avoid. This week we look at a few different types of NPCs that can change the dynamic, and maybe help the PCs in a less obvious way. Join us as we delve into Sidekicks, Rivals, Survivors and Adversaries.
Episode | March 11th, 2022 | 52 mins 25 secs
comabt, death, dm skills, improv, preparation, social interaction, three pillars
Death can be a real bummer -- especially if you didn't see it coming. While it has always been a part of the D&D experience, how you handle that experience as a DM or a player can be the difference between tears or cheers. Join us as we explore how to make death meaningful to players and the campaign.
Episode | January 15th, 2021 | 53 mins 14 secs
adding flavor, dm skills, improv, preparation, random tables, social interaction, table fables ii, three pillars, tips, weirdness
Right now, DMs are out there planning for something for their next session. They making maps, building encounters, and weaving intricate plots. There are also DMs who are stressed out because they don't have enough time to put together all that great stuff. If you fall into category two, we are hear to offer some comfort: have a few handy random tables in your pocket, and trust in your improv skills.