We found 8 episodes of Like Dragon Like Son with the tag “combat”.
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Rock The Clock Mechanic: Going Beyond The Timer
Episode | March 31st, 2023 | 40 mins 47 secs
clock mechanic, combat, tips, world building
Using a clock or counter system can dramatically overhaul how encounters play out. They can introduce a puzzle-like complexity, and increase the number of ways to win besides just doing damage. And they can add a dynamism to the active evolving world of your campaign setting. If you need some help getting clocks working in your game, now's the time!
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Don't Let Combat Become a Boring Math Problem
Episode | May 21st, 2022 | 53 mins 40 secs
adding flavor, combat, dm tips, game prep, session zero, table rules
We look at a number of ways to spice up your combat, from streamlining play so players get to act more frequently, to adding just the right type of crunchy table rules to provide extra excitement. Join us as we discuss the best ways to strike a balance between speeding up combat rounds, and making it still feel meaningful and carefully considered.
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How To Bring a Campaign to Its End
Episode | November 26th, 2021 | 33 mins 33 secs
adding flavor, combat, ending campaigns, three pillars, tips
If you are really lucky, maybe you will get a chance to play a long campaign with the same group of players over months, maybe even years. Through countless adventures, the PCs have become seasoned heroes, and now they must face one last challenge: how to say goodbye. This week we look at what needs to happen before the final curtain falls on your campaign.
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Be the Support Hero Your Party Needs
Episode | November 19th, 2021 | 35 mins 56 secs
adding flavor, combat, support, three pillars, tips, weirdness
While many players try to optimize their damage output, we find ourselves asking: How do we optimize our support output? It's not as glamorous to take the help action, or dodge action on your turn -- but if done well, and combined with a few object interactions, you might soon find yourself significantly boosting the damage output of everyone else at the table.
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How To Make Boss Fights Properly Tough
Episode | July 13th, 2021 | 48 mins 7 secs
adding flavor, boss fight, combat, three pillars, tips, weirdness
Are your players chewing up and spitting out your tough monsters? Does a deadly level CR seem like a walk in the park? Are you regretting letting everyone have magic items? Fear not, we are here to help you fix that. We look at ways to go beyond simply turning your big boss into a big bag of hit points -- and instead turn it into a fight that makes everyone feel like a hero.
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Finding the Right Balance for Combat Encounters
Episode | October 23rd, 2020 | 46 mins 59 secs
adding flavor, combat, three pillars, tips, weirdness, xanathar's guide
Answering the age old question: how to make combat challenging, without killing the whole party.
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P.A.N.D.A. PVP
Episode | October 16th, 2020 | 37 mins 14 secs
combat, homebrew, pvp, rules, tips
Have you ever wanted to run a battle against your friends at the table? Do you feel the pvp in dnd kinda sucks? This week, we take a look at how to make P.V.P. (Player versus Player) combat actually fun, by following a core set of rules we refer to as P.A.N.D.A.!
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Welcome to the DM's Workshop (Part 1)
Episode | July 24th, 2020 | 1 hr 4 mins
combat, dungeon master's guide, gritty realism, rules, tips
This week, we enter the DM's workshop, a place where variant rules and game-changing tips are brought to discussion, all following what's written in the Dungeon Master's Guide. So join us, as we take a leap into this world of combat variants and gritty realism.