In the fall of 1984, Jay opened his first Basic Set of D&D. It was a gift on his 10th birthday. It had orange dice that he had to color in the numbers with a black crayon. The older teenage kids who lived next door taught him how to play, and he in turn taught all his friends. He went on to play many, many different RPG and table-top battle systems. But there has always been something about D&D that felt like coming home to him. Thirty years later, along with his son, Jay has come home to the game in a big way. He plays at a few different tables each week, and runs his own "limited edition" mini-campaigns during holiday breaks when he can get friends in a room for extended periods for several days in a row. He still has that first set of dice.
Episode | February 19th, 2022 | 50 mins 37 secs
adding flavor, three pillars, tips, world building
One of the most enjoyable aspects of being a DM can be the time you spend creating a world for your players to adventure within. For those considering building a setting for a campaign, or even those who have done this before but want to up their game, we offer enthusiastic words of advice from our own experience.
Episode | January 28th, 2022 | 1 hr 1 min
extradimensional spaces, magic items, spells, tips
Ever needed to carry more stuff than your strength allows? Looking for a place to hide your party for an hour? Maybe your need to imprison a dozen of your enemies? Or store 27,000 cubic feet of gold coin? Whatever your storage needs, we've got you covered this week with our guide to extradimensional spaces.
Episode | January 21st, 2022 | 57 mins 43 secs
Sometimes we find ourselves grinding through battles only to reduce our foes to zero hit points -- and frankly, that can get a bit boring. So this week we look at different ways you as either DM or player, can spice up combat by re-focusing the combat objectives away from simply killing everything, towards other more unusual and interesting objectives.
Episode | January 14th, 2022 | 39 mins 15 secs
Sometimes as DMs we tend to over do it. And when it comes to treasure, it's easy to shovel out mountains of gold. But then what do you expect players to do with it? What if they start spending it in ways that de-rails the game? This week we look at some creative options for reducing player wealth.
Episode | December 21st, 2021 | 52 mins 10 secs
artifacts, character buffs, magic items, tips
'Twas the night before Mid-Winter Fest and all through the house not a creature was stirring, not even a Brigganock. Join us for our annual look at the magic items we hope to see under the tree this year -- with a special focus this season on the best items in the game: Artifacts!
Episode | December 10th, 2021 | 44 mins 37 secs
ability check, backgrounds, feats, proficiencies, roleplay, social interaction, three pillars
There are so many interesting feats that you will never get to play. Well you could, if you didn't value an ability score bump more. So here's our hot take: with more and more feats being introduced into the game, why not let everyone take one or even two more just to round out their character?
Episode | November 26th, 2021 | 33 mins 33 secs
adding flavor, combat, ending campaigns, three pillars, tips
If you are really lucky, maybe you will get a chance to play a long campaign with the same group of players over months, maybe even years. Through countless adventures, the PCs have become seasoned heroes, and now they must face one last challenge: how to say goodbye. This week we look at what needs to happen before the final curtain falls on your campaign.
Episode | November 19th, 2021 | 35 mins 56 secs
adding flavor, combat, support, three pillars, tips, weirdness
While many players try to optimize their damage output, we find ourselves asking: How do we optimize our support output? It's not as glamorous to take the help action, or dodge action on your turn -- but if done well, and combined with a few object interactions, you might soon find yourself significantly boosting the damage output of everyone else at the table.
Episode | November 12th, 2021 | 48 mins 55 secs
boss monster, dm tips, fizban's treasury, npc build
Having spent some time digesting Fizban's Treasury of Dragons, we set out to put the book to the test: cooking up our very own Brass Dragon. We show you how to roll up the characteristics and features that quickly lead not just to a unique boss monster, but to an enticing NPC that a whole campaign could revolve around.
Episode | November 5th, 2021 | 57 mins 48 secs
ki, monk, revised, steal this character
We believe that class design should be about archetypes not stereotypes. Currently, however, all monks kind of look the same, and it takes real effort to style them into something less obvious. That means taking a step back and looking at the whole class differently, and in particular how to use Ki differently.
Episode | October 29th, 2021 | 1 hr 5 mins
halloween, horror, monsters, top 10
It's that time of year when we launch our adventurers into the realm of horror to confront the creatures that we love -- love to scare them with at Halloween that is! Join us as we count down our favorite fright night beasts of the season.
Episode | October 22nd, 2021 | 42 mins 17 secs
critical role, exandria, wildemount
Bidet, fellow critters! We are super excited about the new season of Critical Role that begins today. And in anticipation, we have gone and had a look at Marquet, the continent on which the campaign is set. As well as looking back on some of the exciting contributions that Critical Role has made to 5e, we also make a few predictions of things we'd hope to see.
Episode | October 16th, 2021 | 52 mins 6 secs
astral elves, autognome, giff, hadozee, plazmoid, races, spelljammer, thri-kreen, unearthed arcana
This week we take a journey beyond our Crystal Sphere, out into the multiverse -- bolding exploring new races being playtest in the latest Unearthed Arcana release. Join us for Giff, Plazmoids, Autognomes and more!
Episode | September 24th, 2021 | 54 mins 55 secs
archfey, domains of delight, domains of dread, feywild, harengon, pixie, the wild beyond the witchlight
With the recent release of new Feywild source books, we look at the highlights that we love about this new dimension of D&D. We dig into new races, new monsters, new magic items -- and a new way to build a fey campaign setting that is very similar to how the Domains of Dread were laid out in Van Richten's Guide.
Episode | September 17th, 2021 | 40 mins 43 secs
feywild, ranger, the wild beyond the witchlight, unearthed arcana, warlock
With the new Feywild camapign setting just around the corner, we look at some of the existing mythology of the Feywild, of the Seelie Court and the Gloaming Court, of the Archfey who make up each court, and of the popular culture (and folklore) you can draw upon to make this your own setting -- and how easily the stories of such a place can be told.
Episode | September 10th, 2021 | 40 mins 40 secs
So, you've decided to make a new character. Though you might be tempted by the simplicity and comfort of human, we encourage you to take a look at all of the possibilities out there in the Forgotten Realms (and beyond!). This week, we discuss which race gives you the best setup for early game mechainics and long-term roleplay. From Tortles to Yuan-Ti, we lay out each D&D race, picking apart what their best for (and not so great at).