Episode | August 21st, 2020 | 1 hr 7 mins
battlemaster, champion, fighter, steal this character
The fighter class is often overlooked as it seems a bit plain and boring compared to the many other more flavorful classes. But sometimes a big scoop of vanilla is exactly what your apple pie party needs. We look at how to (and how not to) build a fun, simple fighter.
Episode | August 14th, 2020 | 1 hr 2 mins
homebrew, spooky, subclasses, tips, unearthed arcana
This week, we take a look at the two new (as of August 14th) subclasses released from unearthed arcana, the College of Spirit Bard and The Undead warlock. We also discuss how to make functional homebrew, changes we would make to the priorly mentioned subclasses, and our experiences with homebrew in general.
Episode | August 7th, 2020 | 55 mins 34 secs
curse of strahd, dming, horror, rules, tarokka deck, tips
This week, we sit down with the count of Ravenloft himself, Strahd von Zarovich. We discuss how to keep control over your lands, how to toy with unsuspecting adventurers, and most importantly...discuss how to run the Curse of Strahd adventure for 5th edition Dungeons and Dragons!
Episode | July 31st, 2020 | 57 mins 8 secs
dungeon master's guide, homebrew monsters, lingering injuries, rules, tips
This week, we continue our session in the DM's workshop, a place where variant rules and game-changing tips are brought to discussion, all following what's written in the Dungeon Master's Guide. So join us, as we talk about what lingering injuries could look like, setting up combo moves with your party, and forging your own monsters from the resources available to you.
Episode | July 24th, 2020 | 1 hr 4 mins
combat, dungeon master's guide, gritty realism, rules, tips
This week, we enter the DM's workshop, a place where variant rules and game-changing tips are brought to discussion, all following what's written in the Dungeon Master's Guide. So join us, as we take a leap into this world of combat variants and gritty realism.
Episode | July 17th, 2020 | 1 hr 7 mins
feats, tips, unearthed arcana
This week, we discuss the new feats from unearthed arcana (released on July 13). We talk about what we like and (mostly) dislike about these new feats, in addition to discussing the implications of these feats and how we would change them.
Episode | July 10th, 2020 | 55 mins 57 secs
homebrew, player's handbook, tips
This week, we discuss tips for DM's who want to add flavourful details mid-session, detailing our experiences and thoughts on different resources out there to spice up your games. In addition, we talk a little bit about our own homebrew creations and how to use homebrew effectively at the table.
Episode | July 3rd, 2020 | 55 mins 19 secs
cold, dungeon master's guide, environmental hazards, icewind dale, rules, tips
This week, we discuss tips for concerned DMs and talk about incorporating environmental hazards into your campaign, especially focusing on how cold climates may pose a threat in the new adventure book coming to 5th Edition D&D, Icewind Dale: Rime of the Frostmaiden!
Episode | June 26th, 2020 | 59 mins 19 secs
equipment, fighter, paladin, rogue, rules, steal this character
This week we discuss a handful of character builds with a major thing in common; weaponry. We explore making a bugbear cavalier who forgoes riding a horse to hit enemies with a polearm from over 20 feet away. In addition, we find ways to challenge the status quo when deciding what weapons to pick during character creation.
Episode | June 19th, 2020 | 37 mins 28 secs
paper, rules, xanathar's
This week we pick up our copy of Xanathar's and begin to peruse. The first thing we hist are some important basic rules/principles (commandments?) for DMs to remember. We go through the list and share our experiences with them.
Episode | June 12th, 2020 | 56 mins 49 secs
With summer travel still under lock down, that means more time for adventuring! This might also be the chance you've been looking for to introduce some new players to the world's greatest roleplaying game. Tune in to hear J&J's advice on how to get summer started with new players!
Episode | June 5th, 2020 | 55 mins 54 secs
playtest, steal this character, subverting tropes, tips, ua, weirdness
We dissect the new UA rules for psionic soul sorcerers, and discuss ways we could make it better. We compare a character built with the old version with the new version, and show how you can still build a fun, cool character, even if the new rules aren't ready for prime time.
Episode | May 29th, 2020 | 1 hr 9 mins
components, schools of magic, wizard
It's the time of year when many high school grads must decide where they are going to go to school next. It's much the same when you start building a new Wizard character. What are all those schools about? Which one is right for my next character? And how can a DM incentivize players to go deep into School Spirit? We dig into the basics of building a great wizard -- but you might want to give Enchantment a miss, unless you're evil.
Episode | May 22nd, 2020 | 46 mins 4 secs
Can digital dice ever replace the feel of real dice? Do you feel as lucky with random number generators? We talk about playing 1-on-1 battles in lock down. We look at how to start with a random character and shape them into something cool. And we dig into how to make the Sapphire Dragon work as a bloodline for a Deep Gnome sorcerer.
New UA Subclasses: Souls for Beers, Teenage Bedrooms Inside Magic Lamps, and Tiny Cowboys Riding Your Wizard's Familiar
Episode | May 15th, 2020 | 1 hr 6 secs
genie, order of scribes, phantom, review, rogue, unearthed arcana, warlock, wizard
This week we dive into the new Unearthed Arcana subclasses: the Phantom, the Genie, and the Order of Scribes. We talk about the use by all three of a new mechanic that ties the scaling of feature use to proficiency bonus. We compare what has been lost and gained by each subclass since their previous iterations. And we decide to trade souls for beers and have our tiny Manifest Mind constructs look like cowboys to ride our familiars.
Episode | May 8th, 2020 | 43 mins 12 secs
paladin, point buy, ranger, steal this character, subverting tropes, tips weirdness
For the love of all things holy, stop pretending to roll your stats: nobody gets three 18s at level 1. We talk about our process for building characters, about rolling hit points at the table, and we build a holier-than-thou ranger who gets suited up in full plate.