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    <title>Like Dragon Like Son - Episodes Tagged with “Xanathar's Guide”</title>
    <link>https://likedragonlikeson.fireside.fm/tags/xanathar's%20guide</link>
    <pubDate>Fri, 23 Oct 2020 14:00:00 +0800</pubDate>
    <description>Father and son team, Jay and Jack Oatway, bring together two generations of Dungeons and Dragons experience. They discuss fun, offbeat ways to bring more to the table. From how to create characters that challenge expectations, to building a more well-rounded campaign: tune in for fresh perspectives for players and DMs, whether you are new to the game, or are a seasoned veteran.
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    <itunes:subtitle>A father-son discussion about the world's greatest roleplaying game</itunes:subtitle>
    <itunes:author>Jay and Jack Oatway</itunes:author>
    <itunes:summary>Father and son team, Jay and Jack Oatway, bring together two generations of Dungeons and Dragons experience. They discuss fun, offbeat ways to bring more to the table. From how to create characters that challenge expectations, to building a more well-rounded campaign: tune in for fresh perspectives for players and DMs, whether you are new to the game, or are a seasoned veteran.
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    <itunes:keywords>Dungeons and Dragons, D&amp;D, DnD, TTRPG, Role Play Games, Family Games</itunes:keywords>
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      <itunes:name>Jay and Jack Oatway</itunes:name>
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  <title>Finding the Right Balance for Combat Encounters</title>
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  <pubDate>Fri, 23 Oct 2020 14:00:00 +0800</pubDate>
  <author>Jay and Jack Oatway</author>
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  <itunes:author>Jay and Jack Oatway</itunes:author>
  <itunes:subtitle>Answering the age old question: how to make combat challenging, without killing the whole party.</itunes:subtitle>
  <itunes:duration>46:59</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
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  <description>This week we look at how to make build a combat encounter that is both challenging, and fun -- deadly, yet winnable. We discuss all the different factors at play, from multi-monster battles to Boss fights. If you want something that is scary, something where the players feel the heat -- while also providing them opportunities to shine -- we've got ideas to help you create a truly "balanced" encounter. 
Yet, even with balance, death does happen. And it can be great for the story. We talk a bit about what to do if the fight takes an unexpected twist.
Welcome to Like Dragon Like Son, a podcast hosted by Jay and Jack Oatway where they discuss everything D&amp;amp;D, from character builds to personal experiences. Stay tuned for new episodes on Spotify or wherever you listen to podcasts.
If you love Like Dragon Like Son and want to help us out, you can support us by sharing this podcast with your friends. It's the support of listeners like you which motivate us to put out more episodes, so thank you!
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  <itunes:keywords>combat encounter, PC death, mobs, traps, lairs, boss fights</itunes:keywords>
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    <![CDATA[<p>This week we look at how to make build a combat encounter that is both challenging, and fun -- deadly, yet winnable. We discuss all the different factors at play, from multi-monster battles to Boss fights. If you want something that is scary, something where the players feel the heat -- while also providing them opportunities to shine -- we&#39;ve got ideas to help you create a truly &quot;balanced&quot; encounter. </p>

<p>Yet, even with balance, death does happen. And it can be great for the story. We talk a bit about what to do if the fight takes an unexpected twist.</p>

<p>Welcome to Like Dragon Like Son, a podcast hosted by Jay and Jack Oatway where they discuss everything D&amp;D, from character builds to personal experiences. Stay tuned for new episodes on Spotify or wherever you listen to podcasts.</p>

<p>If you love Like Dragon Like Son and want to help us out, you can support us by sharing this podcast with your friends. It&#39;s the support of listeners like you which motivate us to put out more episodes, so thank you!</p><p>Links:</p><ul><li><a title="The Book of Hordes" rel="nofollow" href="https://www.gmbinder.com/share/-LZWXq83Rk2jZNs7spok">The Book of Hordes</a> &mdash; The mechanics and monsters presented in this book are meant for use by DMs who wish to introduce larger-scale, grand battles, without the hassle of tracking a score of hit points and turns. Running monsters as hordes allows for faster, more simple turns, without the micro-managing required for fighting a large group of individual monsters.

This simplifies the combat two-fold. First, DMs have less things to track, and can focus their attention on the storytelling and world-building.

Second, the players no longer have to micro-manage enemy targeting, and are presented with a dynamic and interesting foe, all while not being entirely overwhelmed through sheer numbers in action economy.</li></ul>]]>
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    <![CDATA[<p>This week we look at how to make build a combat encounter that is both challenging, and fun -- deadly, yet winnable. We discuss all the different factors at play, from multi-monster battles to Boss fights. If you want something that is scary, something where the players feel the heat -- while also providing them opportunities to shine -- we&#39;ve got ideas to help you create a truly &quot;balanced&quot; encounter. </p>

<p>Yet, even with balance, death does happen. And it can be great for the story. We talk a bit about what to do if the fight takes an unexpected twist.</p>

<p>Welcome to Like Dragon Like Son, a podcast hosted by Jay and Jack Oatway where they discuss everything D&amp;D, from character builds to personal experiences. Stay tuned for new episodes on Spotify or wherever you listen to podcasts.</p>

<p>If you love Like Dragon Like Son and want to help us out, you can support us by sharing this podcast with your friends. It&#39;s the support of listeners like you which motivate us to put out more episodes, so thank you!</p><p>Links:</p><ul><li><a title="The Book of Hordes" rel="nofollow" href="https://www.gmbinder.com/share/-LZWXq83Rk2jZNs7spok">The Book of Hordes</a> &mdash; The mechanics and monsters presented in this book are meant for use by DMs who wish to introduce larger-scale, grand battles, without the hassle of tracking a score of hit points and turns. Running monsters as hordes allows for faster, more simple turns, without the micro-managing required for fighting a large group of individual monsters.

This simplifies the combat two-fold. First, DMs have less things to track, and can focus their attention on the storytelling and world-building.

Second, the players no longer have to micro-manage enemy targeting, and are presented with a dynamic and interesting foe, all while not being entirely overwhelmed through sheer numbers in action economy.</li></ul>]]>
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