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    <title>Like Dragon Like Son - Episodes Tagged with “Traps”</title>
    <link>https://likedragonlikeson.fireside.fm/tags/traps</link>
    <pubDate>Fri, 20 Aug 2021 09:00:00 +0800</pubDate>
    <description>Father and son team, Jay and Jack Oatway, bring together two generations of Dungeons and Dragons experience. They discuss fun, offbeat ways to bring more to the table. From how to create characters that challenge expectations, to building a more well-rounded campaign: tune in for fresh perspectives for players and DMs, whether you are new to the game, or are a seasoned veteran.
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    <itunes:subtitle>A father-son discussion about the world's greatest roleplaying game</itunes:subtitle>
    <itunes:author>Jay and Jack Oatway</itunes:author>
    <itunes:summary>Father and son team, Jay and Jack Oatway, bring together two generations of Dungeons and Dragons experience. They discuss fun, offbeat ways to bring more to the table. From how to create characters that challenge expectations, to building a more well-rounded campaign: tune in for fresh perspectives for players and DMs, whether you are new to the game, or are a seasoned veteran.
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    <itunes:explicit>no</itunes:explicit>
    <itunes:keywords>Dungeons and Dragons, D&amp;D, DnD, TTRPG, Role Play Games, Family Games</itunes:keywords>
    <itunes:owner>
      <itunes:name>Jay and Jack Oatway</itunes:name>
      <itunes:email>likedragonlikeson@gmail.com</itunes:email>
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  <title>Role Play vs Roll to Play</title>
  <link>http://likedragonlikeson.fireside.fm/role-play-vs-roll-to-play</link>
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  <pubDate>Fri, 20 Aug 2021 09:00:00 +0800</pubDate>
  <author>Jay and Jack Oatway</author>
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  <itunes:author>Jay and Jack Oatway</itunes:author>
  <itunes:subtitle>In a game where players obsess over optimization, and DMs call for skill checks around every corner, it's important to remember that the dice aren't everything (sorry to all you who have crippling dice addictions). Sometimes the rules in D&amp;D just don't make sense, but instead of just arbitrating some sort of ability check -- we recommend you call for a narration check. This week, we look at how this plays out against magical traps.</itunes:subtitle>
  <itunes:duration>25:01</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/51932d8b-6f32-4aa3-80d3-5fa97c085c92/cover.jpg?v=2"/>
  <description>In a game where players obsess over optimization, and DMs call for skill checks around every corner, it's important to remember that the dice aren't everything (sorry to all you who have crippling dice addictions). Sometimes the rules in D&amp;amp;D just don't make sense, but instead of just arbitrating some sort of ability check -- we recommend you call for a narration check.
This week, we look at how this plays out against magical traps. When a player, probably the rogue, decides they want to disarm the magical trap, the DMG says it is an Intelligence(Arcana) check to do so. But what if they aren't proficient in Arcana, or know anything about glyphs or spellcasting? Does it make any sense? Instead of just calling for the Ability check, you might instead ask a player, "Tell us how it is with your background that you think you know how to disarm this. Describe for us what you do." This may require the DM going into a bit more detail about the glyphs or the nature of the trap, so as to give the PC something to work with. What happens next will only make the game better.
We call this Role Play vs Roll to Play, and we discuss it in more depth in this week's show.
Welcome to Like Dragon Like Son, a podcast hosted by Jay and Jack Oatway where they discuss everything D&amp;amp;D, from character builds to personal experiences. Stay tuned for new episodes on Spotify or wherever you listen to podcasts.
If you love Like Dragon Like Son and want to help us out, you can support us by sharing this podcast with your friends. It's the support of listeners like you which motivate us to put out more episodes, so thank you! 
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  <itunes:keywords>D&amp;D, DnD, Dungeons &amp; Dragons, Dungeons and Dragons, Father &amp; Son, TTRPG, </itunes:keywords>
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    <![CDATA[<p>In a game where players obsess over optimization, and DMs call for skill checks around every corner, it&#39;s important to remember that the dice aren&#39;t everything (sorry to all you who have crippling dice addictions). Sometimes the rules in D&amp;D just don&#39;t make sense, but instead of just arbitrating some sort of ability check -- we recommend you call for a narration check.</p>

<p>This week, we look at how this plays out against magical traps. When a player, probably the rogue, decides they want to disarm the magical trap, the DMG says it is an Intelligence(Arcana) check to do so. But what if they aren&#39;t proficient in Arcana, or know anything about glyphs or spellcasting? Does it make any sense? Instead of just calling for the Ability check, you might instead ask a player, &quot;Tell us how it is with your background that you think you know how to disarm this. Describe for us what you do.&quot; This may require the DM going into a bit more detail about the glyphs or the nature of the trap, so as to give the PC something to work with. What happens next will only make the game better.</p>

<p>We call this Role Play vs Roll to Play, and we discuss it in more depth in this week&#39;s show.</p>

<p>Welcome to Like Dragon Like Son, a podcast hosted by Jay and Jack Oatway where they discuss everything D&amp;D, from character builds to personal experiences. Stay tuned for new episodes on Spotify or wherever you listen to podcasts.</p>

<p>If you love Like Dragon Like Son and want to help us out, you can support us by sharing this podcast with your friends. It&#39;s the support of listeners like you which motivate us to put out more episodes, so thank you!</p>]]>
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  <itunes:summary>
    <![CDATA[<p>In a game where players obsess over optimization, and DMs call for skill checks around every corner, it&#39;s important to remember that the dice aren&#39;t everything (sorry to all you who have crippling dice addictions). Sometimes the rules in D&amp;D just don&#39;t make sense, but instead of just arbitrating some sort of ability check -- we recommend you call for a narration check.</p>

<p>This week, we look at how this plays out against magical traps. When a player, probably the rogue, decides they want to disarm the magical trap, the DMG says it is an Intelligence(Arcana) check to do so. But what if they aren&#39;t proficient in Arcana, or know anything about glyphs or spellcasting? Does it make any sense? Instead of just calling for the Ability check, you might instead ask a player, &quot;Tell us how it is with your background that you think you know how to disarm this. Describe for us what you do.&quot; This may require the DM going into a bit more detail about the glyphs or the nature of the trap, so as to give the PC something to work with. What happens next will only make the game better.</p>

<p>We call this Role Play vs Roll to Play, and we discuss it in more depth in this week&#39;s show.</p>

<p>Welcome to Like Dragon Like Son, a podcast hosted by Jay and Jack Oatway where they discuss everything D&amp;D, from character builds to personal experiences. Stay tuned for new episodes on Spotify or wherever you listen to podcasts.</p>

<p>If you love Like Dragon Like Son and want to help us out, you can support us by sharing this podcast with your friends. It&#39;s the support of listeners like you which motivate us to put out more episodes, so thank you!</p>]]>
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  <title>How To Use Traps in Your Game</title>
  <link>http://likedragonlikeson.fireside.fm/its-a-trap</link>
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  <pubDate>Thu, 01 Jul 2021 09:00:00 +0800</pubDate>
  <author>Jay and Jack Oatway</author>
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  <itunes:author>Jay and Jack Oatway</itunes:author>
  <itunes:subtitle>Traps have been a part of the D&amp;D experience since its earliest days. But a lot has changed over the years. Join us as we poke at some traps with a 10' pole, and learn how today's best uses of traps can enhance your next adventure</itunes:subtitle>
  <itunes:duration>55:53</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
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  <description>Traps have been a part of the D&amp;amp;D experience since its earliest days. But a lot has changed over the years. Join us as we poke at some traps with a 10' pole, and learn how today's best uses of traps can enhance your next adventure.
From Gygazian meat grinders to Van Richten's Haunted traps, we tip toe around the pressure plates to show you how to (and maybe how not to) implement this element into you next session. 
Welcome to Like Dragon Like Son, a podcast hosted by Jay and Jack Oatway where they discuss everything D&amp;amp;D, from character builds to personal experiences. Stay tuned for new episodes on Spotify or wherever you listen to podcasts.
If you love Like Dragon Like Son and want to help us out, you can support us by sharing this podcast with your friends. It's the support of listeners like you which motivate us to put out more episodes, so thank you! 
</description>
  <itunes:keywords>D&amp;D, Dungeons &amp; Dragons, Dungeons and Dragons, DnD, TTRPG, father and son, traps</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>Traps have been a part of the D&amp;D experience since its earliest days. But a lot has changed over the years. Join us as we poke at some traps with a 10&#39; pole, and learn how today&#39;s best uses of traps can enhance your next adventure.</p>

<p>From Gygazian meat grinders to Van Richten&#39;s Haunted traps, we tip toe around the pressure plates to show you how to (and maybe how not to) implement this element into you next session. </p>

<p>Welcome to Like Dragon Like Son, a podcast hosted by Jay and Jack Oatway where they discuss everything D&amp;D, from character builds to personal experiences. Stay tuned for new episodes on Spotify or wherever you listen to podcasts.</p>

<p>If you love Like Dragon Like Son and want to help us out, you can support us by sharing this podcast with your friends. It&#39;s the support of listeners like you which motivate us to put out more episodes, so thank you!</p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>Traps have been a part of the D&amp;D experience since its earliest days. But a lot has changed over the years. Join us as we poke at some traps with a 10&#39; pole, and learn how today&#39;s best uses of traps can enhance your next adventure.</p>

<p>From Gygazian meat grinders to Van Richten&#39;s Haunted traps, we tip toe around the pressure plates to show you how to (and maybe how not to) implement this element into you next session. </p>

<p>Welcome to Like Dragon Like Son, a podcast hosted by Jay and Jack Oatway where they discuss everything D&amp;D, from character builds to personal experiences. Stay tuned for new episodes on Spotify or wherever you listen to podcasts.</p>

<p>If you love Like Dragon Like Son and want to help us out, you can support us by sharing this podcast with your friends. It&#39;s the support of listeners like you which motivate us to put out more episodes, so thank you!</p>]]>
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